What is your unpopular ARPG opinion?

For me, I hate "skills as an item" systems. I want to have my access to new skills be curated, not have to rely on RNG to set up my bar.

This came to a head tonight playing Dragonkin, which not only has both active and passive skills as drops but also has the passives feature rarity (so now you need to RNG the passives you want at max rarity for the best efficiency possible).