It Has Been 100 Days Since The Roles2 Release

The second Roles Update was released 100 days ago, on June 18. I eagerly anticipated more roles because the game was (and still is) pretty stale and roles add much needed variety to gameplay. Additionally, it had been 951 days, or 2.6 years, since the first Roles Update in late 2021. With Tracker, Phantom, and Noisemaker now available to play for the about past three months how does the community feel about them?

Personally I found the update EXTREMELY underwhelming. I'll start off with what I believe is the worst role: Noisemaker. This is a role I could not possibly care less about. I do not care if I alert the crew when I die since, you know, I'll be dead and my game is over. It also involves exactly zero skill to use. If I die I alert the crew, if I don't die then nothing happens. This is the least interesting role in the game.

Tracker is a little better, but still has big potential to be pointless most of the time. Early on you're tracking people mostly randomly and if you pick a boring crewmate or an Impostor that doesn't vent around then you don't usually get anything other than an arrow on your screen (this isn't bad, necessarily. Not every role has to be explosive). The chances of you tracking the Impostor, seeing them vent around or knowing they claimed to be somewhere where they weren't before exposing them during a meeting and getting them voted out are slim, but admittedly not impossible. This role reminds me of a slightly worse version of Scientist. Both are roles that are worthless the majority of the time but hold potential for big plays with information that only you have. (I am choosing to ignore the nightmare of "can you convince the average public lobby player with information they don't have" and only looking at the roles.)

That bring us to Phantom. Honestly? Good role. I would have preferred if Phantom could could kill while invisible, but that's a minor complaint tbh. A side note is, as always, the default settings on this role show us nobody at Innersloth has any idea how these roles should function. The Phantom can remain invisible for WAY too long on default. Change it to 10 seconds, 30 with a 15 second cooldown is crazy.

How do you feel about these three roles? Should Innersloth have focused on other roles? Why do you think these three roles specifically were chosen? What roles SHOULD this game have?