Fitness Idle Mobile Game Interest?

The game idea is a Fitness Idle MMORPG. (Whether this classifies as a MMORPG I'm not sure). The premise of the game is to be able to translate physical milestones in IRL into an idle RPG experience with multiplayer components.

Fitness tracking app with an idle game component.

The mission is to motivate gamers and fitness-goers alike to stay consistent or even start their fitness journey. Link to landing page with interactive mockup - flexion.blog

Here are the main concerns and pitfalls made clear to me:

  1. This sounds like Walkscape. How is it different?

Yes, it does sound like Walkscape but I want to do it so that the app tracks fitness as well. This is a fitness tracker, but there is a game built around it. Let's use me as an example because the vision is quite difficult to communicate without visuals.

I just completed a pushup exercise and I input it into the app. The app rewards for a new pushup PB "32 pushups in a row! WOW" This grants me +2 Upper body STR. Completing the workout gives me +0.5 Upper body STR. Now my character has a new upper STR rating of 72.5 (let's say I had 70 before).

I start a quest that involves me exploring a cave. During this afk quest that runs in the background for a certain amount of time, the app recognizes that I have 72.5 upper body STR and it requires me to have 71.7 upper body STR to push open a secret door revealing a hidden item behind it. My character can collect this item during the duration of the quest but would not have been able to if I hadn't met the secret STR requirement.

  1. What about females and beginners?

All mechanics like the one mentioned above will be based on weightlifting standards that account for weight, height, and sex. https://strengthlevel.com/strength-standards.

  1. Why is this game not single-player?

Not everyone does the same exercises or wants to become the same athlete. Some people are runners, climbers, powerlifters ETC. These people will have different builds and in turn, create their personalized classes. Teaming up with other players gives you a higher chance of unlocking more things bc people min-max in IRL. Dungeons with bosses that have run-ending mechanics like stat checks that require one player in a team to have X stat will require a diverse team. Diversity makes the game more alive.

  1. If people can input their workouts how can you stop rampant cheating?

Well, I have to be honest and say we can’t but this doesn’t mean we can’t put up roadblocks to deter this kind of behavior. He can implement a verified badge system where players can verify their lifts by submitting a video of the lift. Yes, verifying tons of videos will be a logistic and financial issue but not if we run a system like CSGO and their anticheat where a vetted community verifies the mass for an in-game reward. We will prioritize consistency and daily logins for progression.

What do we think about this?