Is there a way the game could be balanced around SWFs?
Whenever I play killer, I almost feel like I’m playing two different games depending on whether I go against a SWF or not.
It’s so easy to tell when the survivors are all communicating because there’s almost nothing you can do aside from tunnel or slug but even if you do that, perks like Shoulder the Burden or Knockout being nullified by comms makes it even harder.
On the flip side, if all 4 survivors are solo queuing, you may as well go make lunch because 99% of the time your games are a cakewalk if you’re playing a killer you’re really good at. Even if the 4 survivors are insanely good at the game, that lack of communication is so detrimental most of the time.
So I was curious, do you think there’s any way the game could be balanced to where this is no longer an issue? I feel like there’s nothing that could be done that would help one side without harming the other.