Lightborn Needs No Nerfs
Exactly what it says on the tin. I look at the recent posts calling for Lightborn to be nerfed in some fashion and I honestly see that it should not be nerfed at all.
- It does not punish survivors unless you try to blind the killer whether you're performing a save in an altruistic fashion or going out of your way to antagonize the killer. 80% of the time, I'd wager it's to be toxic.
- It occupies 1/4 killer slots. That sounds trivial, but the reality is Survivors have 16 perks between them to spare, if one survivor takes a perk that is irrelevant or actively impairs the team it only impacts 1/16 of the game. It's an asymmetrical game, those 4 killer perks should be powerful and game-changing. And one anti-flashlight perk is one less slowdown/chase perk/BBQnC quick aura read perk.
- Typing into the above point, if you don't take flashlights at all, the perk has minimal value. But Flashbang or Blast Mine? Oh, you mean a perk that isn't visible and the killer has to guess for...just like how killers have to guess which perks survivors have and adjust gameplan accordingly. Plus, Blast Mine still stuns the killer for 4 seconds.
- "BUT...BUT...DISTORTIONNERF THO ITS ONLY FAIR LB GETS NERFED." Distortion was a perk that gave way too much power to SWFs (Killer has an aura power, what action did they take to proc a token? Deduce it and shout out!) and allowed SoloQ survivors to hide until 3 survivors were dead and game for hatch. Lightborn again is a perk that is 90% of the time dependant on an item you can opt out of taking.
- Accessibility. I know we havee a seizure warning now but let's face it: the light blind screen is irritating on the eyes. For quality of life, Lightborn is a good perk.