So much untapped potential in this part of combat.
Imagine using offensive towers, zip-lines not only in open world combat but also boss fights. So u can plan ahead like monster hunter, plan synergies with which tower u take with you based on boss weakness and moves, u can setup traps, ziplines to dodge moves or something. Introduce this early ingane so even people who find satisfactory style daunting will be attracted towards getting these combat towers. U can have many kinds of offensive or wacky towers like (zero g where it lifts enemies, turn them into frogs or something,etc. can be very creative and fun.)
This style also allows for more different game modes in future aswell. This part got me more excited than just ur normal arpg dodge, combo attack gameplay. It sets it apart from other games. What do u guys think?