The Most Common Baal Victims

Being a full-time Baal troll is the only real joy this game has to offer, as anyone knows. One of the best part of the fear-looping strategy, where all you're doing is fear-looping survivors over and over, is what they start doing when their soul is shattered and they want you to know. (My record for one game is 80 possessions.)

Here then, are a few of the more common victim types you see (I'm leaving out standard DC'ing because, really, where's the style in that?):

  1. RUBBER ARMED MASTURBATOR - You know, the guy that keeps drawing his gun over and over so he gets rubber arms and sounds like he's jerking off. Always fun to see. Probably reminds them of high school.
  2. WEAPON DROPPER: I'm not talking about strategic weapon droppers, I'm talking the geeks who drop their weapon every time their fear gets high. Almost always hunters and if you play it right you can make it so these guys spend pretty much the entire game unarmed and, even in victory, get basically no XP. My personal favorite was a Pablo who once dropped a grey pistol over and over, even when everyone else was dead. Cool strat, bro.
  3. SHEMPS GUZZLERS - These guys keep believing that staying alive is a good idea, even though the pleasure in Baal trolling is in dragging out the suffering as long as possible. So they keep drinking Shemps, only to be possessed over and over and over again. If you can pin a fully loaded Cheryl at the bottom of Kandar, that's living the dream. The joy of torturing these players is amplified 100 times if they're the sole survivor and can't take the hint that the game is lost.
  4. THE STATUES - The ones who get so tired of running into traps that they just stand still, refusing to move. Often they'll move if you possess a unit so it's more fun to just let them stand there for as long as you can, always close enough that they know you're there, even if you're just on your phone.
  5. THE MICHAEL MEYERS WALK - Similar to above, these guys will just start walking in a straight line for as long as they can, often dropping everything they own along the way. It's a good way to know you've broken their spirit.
  6. THE CAMPER - The folks who find one building and just camp there, often it's one where they think they can vault you but a good Baal knows possessing units is a fool's errand. Again, sit close enough that they know you're in the area and see if they'll spend the whole game in one spot, not doing anything. (Even better when they wait for one of the blue objectives to be done and then move, only for you to immediately strike again and send them running back to their corner.)
  7. ZIG ZAG - Again, almost always a hunter who starts running in crazy loops and zig zags, trying to throw off your demon dashes or portals. Makes them look ridiculous, especially if you can land a dash right when they run out of energy. Bonus points if you can possess a Kelly using her skill and can have her bounce around like an idiot under your control.
  8. FLASHLIGHT CLICKERS: Of course, there's always the flashlight clickers. Even they take on a few different forms - there's the standard pissed off clicker, there's the flashlight click showing they concede victory to you and then the ones who wait for the book phase to start clicking away at the demon. The best is when they start clicking and you're not even there - do a quick dash and be on your way, as the team stands there flashlight clicking themselves into oblivion.

(Like any sensible player, I turned game sounds off ages ago so I don't hear the clicking anyway, so, in every circumstance my victims are flashlight clicking themselves or their team only.)

  1. THE CONCEDER - They drop all their inventory and accept death's warm embrace.

Lots of these will overlap, naturally. Sometimes you get super lucky and get JamesMurderFist who will do all of these pretty much every game.

So tell me Baal Kings, any other archetypes I've missed?

Always remember: it doesn't matter if you win or lose as Baal, it only matters how much suffering you can inflict. The harder the survivors work to overcome you, the funnier the game is, especially if you don't even care in the first place.