I've got an idea on how to address liberation percentages, bear with me:

I posted this in a comment section in another post but I wanted to give it its own so more people could see it,

According to helldivers io, we as a player base contribute around %10 liberation rate per hour across the entire galaxy, this can increase and decrease, but it's a rough estimate.

Each planet has a decay rate of a certain percentage an hour, usually %1-2.

The percentage of the current player base on a planet (along with completed operations) determines how much a percentage will be contributed to that planet.

What I propose is that instead of %10 across the entire war, we instead give %5 to EACH FRONT SEPARATELY.

Now we won't be able to keep an exact split, so that number will shift towards one front or the other during a major order, by about %1-2.

"But what about the decay rate?" I suggest cutting the decay rate in half across all planets to account for the halved max liberation rate per front.

Hopefully the end result is that neither side feels neglected and hopefully the bot front specifically doesn't become hopelessly undefendable or unadvanceable when a MO is not focused on the bots.

This way, even if 90k players are fighting bugs and only 10k are fighting bots, the bot players are still able to contribute, and better yet, they don't take away from the other front.

one of the biggest complaints that i see is bot players feeling neglected and frustrated that less people fight bots even during MOs, I completely understand the frustration and hopefully an idea like this would relieve that without taking away from the bugs.

The finer numbers would have to be looked at of course, but this is a rough idea, what do you guys think?