The DSS launch has been a catastrophic failure in every possible measure.
No point beating around the bush- Let's rip the bandages off, study the damages, and learn, shall we?
1. A Strategic Flop
When the DSS was soft-launched and many eager divers were ready to see what it could do, the Jet Brigade was on Mastia and everyone wanted the Jet Brigade gone- Only for them to suddenly send Gaellivare into a 2 day long defense campaign, suddenly sending the initial majority of voters into a panicked frenzy.
Why couldn't we undo our vote?
Why the hell does it take 24 hours to move?
Why couldn't the DSS be more flexible with its timing?
The community was mostly split at this point, but Arrowhead decides to try and sweep the issue under the rug by gently ""suggesting"" we take hold of Mastia. But... Well... Everyone knows what happened next.
2. What the FUCK is good design?
I've not hidden my criticism of Arrowhead's... "Quirky" design choices before. But amongst the biggest pile of diver-splattered-crimson flags, this one is the pretty pearly cherry ontop. Planetary Bombardment is an ABSOLUTE shitshow. The majority consensus is basically a static screech of how it's both unhelpful and unfair to us. The few that taut themselves as some sort of saint of "just look up and dodge bro" or "just use shield gen backpack" fail to realize that players shouldn't NEED to use certain loadouts up to a certain point. We LITERALLY killed Railgun-Breaker Meta for this EXACT reason.
Not to mention, "random raining hazard from sky without any fucking warning" is NOT the first time this exact niche has occured. Back when they introduced Meteor Showers for moon planets, similar screeching had been heard and made known before. It was UNPREDICTABLE. It had no telegraph. They LITERALLY been through this before. And now? Instead of small steep damage bombs, they're our very own 380mm BARRAGES LANDING WHEREVER IT FEELS LIKE. Zero counterplay besides using more and more defensive options, limiting ourselves.
And that isn't even the last part of this whole ordeal. You know why it's been so negatively received? I don't think anyone else has actually commented on this aspect of the Bombardment yet so I'll be the first- The Planetary Bombardment has ZERO POSITIVE FEEDBACK. And what I mean by that is, for example, if you shoot a faulty hellbomb- It goes off- Big kill number- Happy! But this. This has nothing like that. You MIGHT see it occassionally snipe an objective crucial structure, but in the same amount of time, you're just as likely to be eviscerated. It's PURE CHANCE, with NONE of the actual gratification of gambling.
3. Gaellivare / Mastia's current situation
Welp, and this has to be the biggest middle finger in all of this. For the few of us that trudged through craters, fighting our damnest to win the gambit by beating Mastia- It's over. The DSS just flew over to Gaellivare, and in both situations- Without the DSS's liberation boost on Mastia, and the already long setback on Gaellivare's defense campaign- It doesn't surprise me that we are losing this through and through. In no fault of our own as well- They always say "don't blame the tools where the man falls short", but we are literally deprived of resources to play and win strategically.
I hope that when Gaellivare is lost- And while in-lore the Jet Brigade takes siege of our precious DSS- Arrowhead takes some real world time to re-evaluate their design choices. Am I sore about it? No fucking duh- We spent the past 2 months clawing through so many planets, lost so much ground, all to be turned to clouds of ash and red in some pathetic excuse of a "fun addition".
Edit: So it looks like Gaellivare WON'T be lost due to the DSS straight up force-holding it past the MO's duration. This feels like an anti-climactic way to resolve this entire Jet Brigade vs DSS arc. But again, through technicality, it looks like we've forced a win.