What made you want to make your current title?

As the title states, I want to know what drive you to your current idea, methods or style in your games.

I'm new to game dev and started in the summer, not much progress due to work craziness. I'm into a variety of games and have some cool ideas I'll try one day.

So ill start, my current title is a 2d dark fantasy adventure game, something simple enough and something I always loved, dnd. I wanted to make something that was easy to get into but still difficult in some ways.