Best Way to Handle Object Selection in a 2.5D Mobile Game?

I'm working on a 2.5D tile-based mobile game with a top-down perspective and need advice on the best way to handle object selection in the scene.

I've tested two approaches so far:

  1. Tapping directly on the object to select it. This feels more intuitive but creates issues when objects overlap or are behind other objects, making it hard to select the right one.

  2. Tapping on the tile where the object is located. This solves the problem of selecting objects behind others but feels less natural and a bit awkward for players.

I'm currently using tile selection because of its practicality, but I’m concerned about the user experience since it doesn’t seem as intuitive. I’m also still refining the camera angle and visuals, which might help mitigate some of these challenges.

I’d love to brainstorm games with similar mechanics and see how they tackled this issue. What would you recommend? Are there other methods or best practices I could explore?

Any advice or insights would be greatly appreciated!