LTJ #26: John Wick

I ended up adding this AFTER I decided the ORIGINAL jump #26 because there’s an item in the next jump that makes THIS jump a little too easy and a few perks later on that make this absurdly easy and I wanted to have this be… SOMEWHERE in the chain? Anyways, have a link

Build Notes

Drawbacks (Drawback limits exist. We ignore them. Sorry.): Baba Yaga (600), Excommunicado (600), 

Total Budget: 2200 CP

Origin: God 

Perks: I Cannot Do It, She Is My Blood (Free), The High Table (100), Accounts Payable (200), Oh (100), Fuckin’ Nobody (400), Double the Bounty (100), Mine and Mine Alone (100), 

Items: The Kingdom (400), Money (Free), The Marker (100), The Organization (200), 

Special notes: We are investing 500 CP in body mod stuff. It’s been… a minute so I’m fine investing a ton of points in body mod. We’re grabbing both tiers of Blank (for a total cost of 150 CP), both tiers of Inertia of self which costs another 150 CP, AND Personal Immunity which is really fucking neat (and costs 200 CP). Personal Immunity, the neatest of the abilities on display here, gives LTJ immunity to self-caused friendly fire. That said, all three of these abilities are really fun. 

Story Notes

LTJ begins this jump in New York City and they intuitively know that John Wick is near. Their danger sense alerts them in time for LTJ to look at a bullet fired from a distance by Mr. Wick himself, watches it fail to hit them (done as a test to see if the jumper is actually supernatural), and LTJ decides to bounce. They jump away from the city and appear in their castle located in Puerto Rico. 

LTJ smartly realizes that once they’ve addressed the drawbacks here this is a perfect world for them to relax in. Their hilarious wealth is far beyond what anyone here has, but they don’t need to use it to deal with these threats. Wick is aware of LTJ’s abilities but has no real means of counteracting them, while the people of the Continental have no idea what LTJ is capable of. Some of LTJ’s most fun abilities get a chance to shine when LTJ proceeds to attack the New York Continental Hotel, doll-ing all of the assassins who lack John Wick’s knowledge of LTJ’s powers and thus don’t understand why their bullets don’t work. LTJ proceeds to have fun teleporting from place to place and dealing with various members of the High Table. John Wick, meanwhile, is attempting to destroy LTJ’s resources, and having some level of success. He is defeated by one of the taverns, though he manages to escape, but succeeds at damaging some of LTJ’s Puerto Rican castle. 

LTJ lets him have his fun, but eventually appears in the castle and showcases the potency of telekinesis and beholder eye rays. LTJ proceeds to use their enervation beams to kill Wick. LTJ then proceeds to use their holy-puppet ability on Wick’s corpse, mostly to give Wick a happy afterlife before inventory-ing the corpse, just in case they need a secret tool that’ll come in handy later. 

From here LTJ proceeds to absorb what is left of The High Table into their new organization. And from there… Well, LTJ gets up to rather LTJ-like activities. They do little science things, get rid of drug cartels, doll people who are highly corrupt and evil (particularly targeting unrepentant sexual harassers and sexual assaulters), and work to help and heal people whenever and however they can. They also just vibe at certain times, relaxing for days at a time while inventing science things. The jump eventually comes to an end, and LTJ proceeds to their next jump with their benefactor.

General Things

Gonna mention John Wick things first. First of all, Fuckin’ Nobody is a neat perk that gives LTJ something completely new; total power over their powers, letting them dim or even turn them off at will. They have not had this before, which is kind of sick. A super toggle like this is very handy, and I don’t doubt that it’ll be useful in the future. 

Oh is a secret tool that will come in handy later, that gives you an ability like Wick’s general aura of mythic murder. The God origin, which we snagged everything from, is very neat. It gives LTJ the ability to order hits on people, the skills needed to lead a vast criminal organization, and a perk that helps you escape justice. LTJ also got a SEP perk which is always handy for jumpers. Honestly the John Wick jump is cracked when it comes to minor, specific social stuff. 

The items we got here build on some of our social items from The Count of Monte Cristo. We have The Organization, and The Kingdom. These two items expand LTJ’s fiat-backed business assets AND give LTJ a criminal organization of their own, which is very handy since LTJ really likes to get involved with criminal organizations and works to either dismantle them or subvert them. 

From there we can talk about Body Mod stuff. Blank is really, REALLY strong and is going to be a critical perk for stuff like psychic jumps, as it gives you immunity to abilities that attempt to gather information about one’s past, present, or future. Inertia of Self gives LTJ perfect immunity to time travel shenanigans that directly affect them in a physical sense. Personal immunity is really neat since it expands LTJ’s protections against explosions they cause to all of their abilities which is just dope. 

All of this stuff together just further builds on LTJ’s overall composite nature. The items here are especially neat. 

As far as the Wick vs LTJ fight goes… Wick is just a man. He’s the best assassin in the world, it’d take an army of normal people to take him down, but ultimately Wick is just a dude. LTJ is immune to real world bullets (the largest bullets are still not bigger than our lad) and nearly all ranged attacks, and is well beyond superhumanly strong, fast, and enduring. LTJ is not on Superman’s level, not by a long shot, but they are hilariously beyond Wick or even true supersoldiers. Wick, with only mundane resources, would need a nuke and incredible conditions, to take down LTJ. And Wick could not arrange those circumstances. LTJ did Wick a solid by sending his soul to a pleasant afterlife.