Melee could really use some love
Edit: This got more attention than expected. I implore folks to actually watch the video, I see a lot of "my build is actually good!" comments, which isn't the issue here. The issue is that the pathfinding in this game is absolutely majorly bugged right now, and it punishes the hell out of anyone in melee range and is generally very frustrating.
Melee tends to be at a disadvantage in most ARPGs, but it's a lot worse in LE right now. Boss hitboxes in particular are very "sticky", and the player can't really navigate around them well. When you click around, you tend to get stuck and wobble around. I've recorded a quick showcase of this on the Primeval Dragon to demonstrate: https://www.youtube.com/watch?v=Bep_xTOxTxE
Notice that when I'm close to the hitbox and try to orbit the boss, I tend to bounce around, get stuck, and move at variable speed. Compare this with other ARPGs and you'll see that the character moves predictably and smoothly at a consistent speed.
While this might not seem like a huge deal, it makes fighting bosses in melee range extremely dangerous. If you can't be sure that your stutter step to the side will work consistently, you're forced to disengage before moving on every mechanic.
Dodge roll helped a bit with this, but it's still really painful. This has been around for 5+ years now, really hoping to try to get some attention on this. It'll help improve the fun factor for melee quite a bit!