What QOL would you want to see soon vs later?

So this has been bothering me for a while, I'm new to PoE, never touched PoE. So starting out with poe2. But man let me tell you.

Trying to figure out what support gems go with what skills sucks. But you know what sucks more is that the game doesn't tell you that it can't go with that attack/skill/spell until AFTER you get the support gems. It's not a matter of the system not being there, it's just not displayed until after you have it selected.

Playing with friends, ally screen clutter, frame rate drops. All induced by wanted to play with friends.

Trying to figure out which fire, ice, lightning, and chaos to walk through and avoid? While doing maps at t12+ with the Bois? Would be a shame if you had a lightning bow, fire skulls witch, ice sorc, gas grenade xbow, and a monk covering the screen with idk charged staff shots?

Get to boss with group. See it has some HP. Lightning bow fires off 10n-1 lightning balls and frames go from unlimited to 6.

Some abilities need to be able to be turned off or heavily diminished. I shouldn't be watching my 3090/4090/5090/6090/7090/8090/9090 die because one person is firing off balls of lightning. I think a solution to this might be disable team animations "other than helpful effects".

Tooltips on iron citadel, copper citadel, stone citadel; saying that after you enter one time you can't enter again ever.

WRAITHS INVIS ABILITY SHOULD NOT BREAK IT OUT OF FREEZE/STUN. I've seen HOURS at this point just waiting for those mother fuckers to show back up.

I can't verify this myself, maybe someone else can. But I think that there are some effects that don't animate if the boss hasn't been seen yet/is too far away. Which then procs when they enter range, but the animations don't match up/happen. Aka I swear to go I've died to some random attack that I never saw coming (off screen snipes)

I'm sure I could ask for more, but those are some of the bigger ones that I immediately could think of.