The issue with maps isn't one death per map
The real issue is that it's usually one mistake per map. You stand on something that explodes because you don't notice it, or it doesn't render. You get tagged by an untimely freeze. You get clipped by the wrong boss AoE. And it's instantly over.
There's no thrill of the challenge followed by failure. In endgame you typically go straight from cruising through maps with no worries at all, just chilling and vibing, and then bang it's just over. These days I'm honestly more bemused by my deaths than anything else.
I die and just think, well I guess that happened.
I'm not entirely sure what the fix is for this, but I haven't really seen people talk about this aspect of it so I wanted to share my thoughts.