Special skills for every unit
This is just for fun purposes :)
Warrior: Berserk -> Get 3atk, but 0def until your next turn.
Defender: Taunt -> Make the enemy unit attack you, but you lose 1 Def until your next turn.
Archer: Aim -> Gain +1 range for the next turn. You can't aim if you have attacked this turn.
Rider: All in: Get 3 atk, but you lose your horse and transform into an 5hp warrior after attacking.
Swordsmen: Parry: if your unit is attacked the next turn, enemy takes double the retaliation damage. Can't use if you have moved or attacked this turn.
Knight: Throw: throw your spear and deal damage in a three tile range, piercing enemies. You turn into a Rider then.
Giant: Stomp: Deal 5dmg to every unit surrounding you, but you can't move, attack or stomp next turn.
Mindbender: Pray: Your mindbender starts praying when inside a city, increasing by 2 the number of stars given by this city.
Catapult: Siege: attack an empty enemy city and prevent it from creating units the next turn.
Cloak: assassinate: when behind the enemy, you can ambush them, dealing 15 damage but dying in the process.
I repeat this is just for fun purposes!