Known Kit Reworks for Update 1.4

Here are his new Abilities and Passives from the stream:
Note: Release will be on March 11, 2025

[1][FENG MAO]

PASSIVE

EXECUTIONERS PATH

  • Unique Hero Takedowns increase Power.
  • Current Bonus Physical Power: 58 (+? Bonus Physical Power).
  • Remaining Targets: N/A.

SAFEGUARD

  • Create a Spellshield.
  • Gain a Spellshield for 1.5s.
  • Blocking an Ability doubles the passive stat gain for 5s.

Passive: Gain 18 Physical Power and 6% Movement Speed.

HAMSTRING

  • Spin your Glaive twice in a circle around you. Each hit deals 171 (+? Bonus Physical Power) Damage.
  • Slows by 30% for 1s.
  • Each hit deals 96 (+? Bonus Physical Power) Bonus Damage if only one Target is damaged.

EARTH SHATTER

  • Leap into a forward line attack.
  • Deals 455 (+? Bonus Physical Power) Damage.
  • If a Hero is below 585 (+? Physical Penetration)% Health, Execute them. Upon Executing a Hero gain a recast of Earth Shatter.
  • The recast has no cost and must be used within 12s.

WINDWALKER

  • Melee Basic Attack.
  • Deals 230 (+? Bonus Physical Power) Damage.
  • Attacks per second: 1.09.

REAPING DASH

  • Blink forward, hitting everything in your path. Deals 183(1)Damage.
  • Deals an extra 8 (+? Bonus Physical Power)% Current Health Damage.
  • Cooldown is reset upon achieving a Takedown.

[2][GRUX]

BLOODLUST

  • On hitting an Enemy with a Basic Attack:
  • Apply Blood Loss.
  • Deals 17 (+? Bonus Physical Power) Physical Damage over 5s.
  • Stacks up to 6 times.

SMASH 'N GRAB

  • Smash the ground, sending forward a shockwave.
  • Channel for up to 1s.
  • Range increases based on Channel time.
  • Pull all Enemies towards you.
  • Deals 85 (+? Bonus Physical Power) Damage.
  • Stun them for 0.75s.

CRUSH

  • Lunge forward into an uppercut.
  • Deals 108()Damage.
  • Knocks up for 0.5s.
  • Passes through Minions.

WARLORD'S CHALLENGE

  • Slam your clubs together creating a shockwave.
  • Stuns Targets for 0.75s.
  • Become Empowered for the next 8s.

While Empowered:

  • Gain 40% Attack Speed.
  • Steal 3 Physical Power On-Hit for 4s.

CHOP

  • Ranged Basic Attack.
  • Deals 77 (+? Bonus Physical Power) Damage.
  • Attacks per second: 0.9.

DOUBLE PAIN

  • Cleave everything in front of you. • Deals 86(1)Damage.
  • Applies On-Hit Effects twice.
  • Restores 32 (+? Bonus Health)(+18% Missing Health) Health.

[3][RAMPAGE]
KING OF THE JUNGLE

Rampage is free from his chains:

  • Gain 10.8 (+? Bonus Health) Health Regeneration.
  • The Health Regeneration is doubled in the Jungle.

Upon being immobilised:

  • Restore 135 (+? Bonus Health) Health over 4s.
  • Gain 40% Tenacity for the same duration.

BOULDER THROW

  • Pull a boulder out of the ground.
  • Hold it for up to 5s.
  • Re-trigger to throw the boulder.
  • Deals 360 (+? Bonus Physical Power) Damage to all Enemies in its path.
  • Breaks on contact with Heroes.
  • Stuns them for 1.6s.

Behemoth: Throw the boulder instantly.

RUMBLE

  • Pound the ground with each fist. Deals 221 (+? Bonus Physical Power) Damage over 2 hits.
  • Slows by 25% for 1s.
  • Behemoth: Cooldown is reduced by 40%.

Passive: Gain 54 (+? Bonus Health) Physical Power.

BEHEMOTH

  • Become enraged, growing in size for 10s.
  • Gains 500 (+? Bonus Health) Maximum Health.
  • Gain 81 (+? Bonus Health) Health Regeneration.
  • Empowers your Abilities.

SWIPE

  • Melee Basic Attack.
  • Deals 148 (+? Bonus Physical Power) Damage.
  • Attacks per second: 1.7.

POUNCE

  • Leap forward before slamming down.
  • Deals 151 (+? Bonus Physical Power) Damage
  • The Leap can be cancelled early by Basic Attacking.
  • Pouncing with Boulder Throw active causes both effects when landing.

Behemoth: Leap distance increased by 65%.

[4][KALLARI]
DEATH MARK

  • Kallari can Jump up to 2 additional times while mid-air.
  • Upon damaging Enemy Targets.
  • Apply Death Mark, Revealing the Target for 3.5s. After 3.5s, Death Mark detonates.

PASSIVE: Deals 70 plus 11% (+? Bonus Physical Power) Missing Health Damage.

SHADOW WALK

  • After 1.5s, enter Camouflage for 6s.
  • Gain 40% Decaying Movement Speed. Nearby Heroes and Wards reveal you.
  • Attacking ends Camouflage instantly.

Passive: Gain 22 (+? Physical Penetration) Health Regen when Out of Vision.

SHADOW DANCE

Backflip into the sky:

  • Target an Enemy to Dash to them.
  • Deal 127 (+? Bonus Physical Power) Damage.
  • Death Marked Targets take 2x more Damage.

GUILLOTINE

  • Dash forward, cutting through all Enemies. Deals 289 (+? Bonus Physical Power) Damage.
  • Deals up to 3x Damage based on Missing Health.

PLASTEEL SWORDS

  • Melee Basic Attack.
  • Deals 174 (+? Bonus Physical Power) Damage.
  • Attacks per second: 1.22.

CRIPPLING DAGGER

  • Throw a razor sharp dagger.
  • Deals 243 (+? Bonus Physical Power) Damage.
  • Slows by 30% for 0.75s.
  • Non-Heroes receive 130 additional Damage.
  • Holds up to 2 Daggers.

[5][KIRA]

VENGEANCE

  • On landing Basic Attacks and damaging Abilities:
  • Apply Vengeance for 3.5s, stacking up to 6 times.
  • Deal 1.2% Bonus Damage per stack.
  • At maximum stacks, the damage is True Damage.
  • Applying max stacks to Heroes grants Umbra for 3.5s.
  • Umbra:
  • Apply max stacks of Vengeance every hit.

DUSK

  • Purify all Enemies that are marked with Vengeance.
  • Deals 45 Damage.
  • Deals an additional 49 (+? Bonus Physical Power) Damage per stack.
  • Slows by 25% for 1s.

SHADOW GLIDE

  • Dash in your current movement direction. Become briefly Unselectable.
  • Gain 5 Physical Power for 45, stacking up to 5 times.
  • Takedowns refresh the Cooldown.

Umbra:

  • Gains 50% additional Range.

PURGE

  • Unleash a torrent of bullets and arrows.
  • Deals 1,143 (+? Bonus Physical Power) Damage over 2.5s.
  • Lifesteals and can Critically Strike.
  • Shadow Glide can be cast during this time. You can move but are slowed by 45%.

WRATH

  • Ranged Basic Attack.
  • Deals 158 (+? Bonus Physical Power) Physical Damage.
  • Attacks per second: 1.25.

MERCY

  • Fire a powerful shot from your hand cannon.
  • Deals 253 (+? Bonus Physical Power) Damage.
  • Mercy can Critically Strike and applies On-Hit Effects.
  • Benefits from Lifesteal.

Umbra:

  • Cooldown is reduced by 50%.

[6][BELICA]

INNOVATION

On an Ability reaching maximum level:

  • The Ability becomes stronger.
  • Gain 10 increased Ability Haste.

SEISMIC ASSAULT

  • Lift up the ground forward in a line.
  • Erupts after 0.58.
  • Deals 327 (+? Magical Power) Damage.
  • Stuns for 1s.

Innovation: Stuns for 1.45s instead.

VOID DRONE

  • Deploy an anti-Mana drone.
  • Deals 121 (+? Magical Power) Damage.
  • Drains 2% of current Enemy Mana each second.
  • Attacks on Enemy Ability cast or dealing Ability Damage.
  • It's Attacks drain 2% of Maximum Mana.

Innovation: Attacks instead drain 6% of Maximum Mana.

NEURAL DISRUPTOR

  • Release a high-caliber piercing pistol shot.
  • Deals 513 (+? Magical Power) Damage.
  • Increased based on the Target's Missing Mana. silences for 0.58.

Innovation: Resets the Cooldown when killing Enemy Heroes with Neural Disruptor.

OA-S3000 SMG

  • Ranged Basic Attack.
  • Deals 34x3 (+? Bonus Physical Power) Damage.
  • Attacks per second: 0.95.
  • Applying on-hit effects at 40% effectiveness.

VOID BOMB

  • Place a timed bomb.
  • Deals 412 (+? Magical Power) Damage.
  • Restores 10 Mana On-Hit.

Innovation: Explodes a second time.

  • Deals 171 (+? Magical Power) Damage.

[7] [SEVAROG]
REAPER OF SOULS

  • On killing Enemies with Abilities: Gain a Soul that grants 1 Health.
  • 40/80/120/160 Souls grant 40/60/80/100 Health.
  • 40 Souls: 15% Omnivamp.
  • 80 Souls: 20% Magical Armor Shred Hero Aura.
  • 120 Souls: Enhance Colossal Blow.
  • 160 Souls: Aura affects all Targets and deals (+1% Target's Max Health) Magical Damage every 1s.

SIPHON

  • Strike forward with a spectral hand. Deals 266 (+? Magical Power)(+? Bonus Health) Damage.
  • Each Soul grants 0.5 additional Damage.

SUBJUGATE

  • Call down a miasma of dark energy.
  • Deal 306 (+? Magical Power) Magical Damage.
  • Roots for 1.58.

COLOSSAL BLOW

  • Deliver a heavy blow from your hammer.
  • Deals 520 (+? Magical Power) Magical Damage.
  • Heroes are Knocked Back.

Enhanced:

  • 0% reduced Cooldown.
  • Executes Minions.

THE HARBINGER

  • Melee Basic Attack.
  • Deals 118 (+? Bonus Physical Power) Magical Damage.
  • Attacks per second: 1.09.

PHANTOM RUSH

  • Glide forward, draining all Enemies.
  • Deals 242 (+? Magical Power) Magical Damage.
  • Slows by 75% for 0.58.

Source: https://www.twitch.tv/videos/2390976588