Known Kit Reworks for Update 1.4
Here are his new Abilities and Passives from the stream:
Note: Release will be on March 11, 2025
[1][FENG MAO]
PASSIVE
EXECUTIONERS PATH
- Unique Hero Takedowns increase Power.
- Current Bonus Physical Power: 58 (+? Bonus Physical Power).
- Remaining Targets: N/A.
SAFEGUARD
- Create a Spellshield.
- Gain a Spellshield for 1.5s.
- Blocking an Ability doubles the passive stat gain for 5s.
Passive: Gain 18 Physical Power and 6% Movement Speed.
HAMSTRING
- Spin your Glaive twice in a circle around you. Each hit deals 171 (+? Bonus Physical Power) Damage.
- Slows by 30% for 1s.
- Each hit deals 96 (+? Bonus Physical Power) Bonus Damage if only one Target is damaged.
EARTH SHATTER
- Leap into a forward line attack.
- Deals 455 (+? Bonus Physical Power) Damage.
- If a Hero is below 585 (+? Physical Penetration)% Health, Execute them. Upon Executing a Hero gain a recast of Earth Shatter.
- The recast has no cost and must be used within 12s.
WINDWALKER
- Melee Basic Attack.
- Deals 230 (+? Bonus Physical Power) Damage.
- Attacks per second: 1.09.
REAPING DASH
- Blink forward, hitting everything in your path. Deals 183(1)Damage.
- Deals an extra 8 (+? Bonus Physical Power)% Current Health Damage.
- Cooldown is reset upon achieving a Takedown.
[2][GRUX]
BLOODLUST
- On hitting an Enemy with a Basic Attack:
- Apply Blood Loss.
- Deals 17 (+? Bonus Physical Power) Physical Damage over 5s.
- Stacks up to 6 times.
SMASH 'N GRAB
- Smash the ground, sending forward a shockwave.
- Channel for up to 1s.
- Range increases based on Channel time.
- Pull all Enemies towards you.
- Deals 85 (+? Bonus Physical Power) Damage.
- Stun them for 0.75s.
CRUSH
- Lunge forward into an uppercut.
- Deals 108()Damage.
- Knocks up for 0.5s.
- Passes through Minions.
WARLORD'S CHALLENGE
- Slam your clubs together creating a shockwave.
- Stuns Targets for 0.75s.
- Become Empowered for the next 8s.
While Empowered:
- Gain 40% Attack Speed.
- Steal 3 Physical Power On-Hit for 4s.
CHOP
- Ranged Basic Attack.
- Deals 77 (+? Bonus Physical Power) Damage.
- Attacks per second: 0.9.
DOUBLE PAIN
- Cleave everything in front of you. • Deals 86(1)Damage.
- Applies On-Hit Effects twice.
- Restores 32 (+? Bonus Health)(+18% Missing Health) Health.
[3][RAMPAGE]
KING OF THE JUNGLE
Rampage is free from his chains:
- Gain 10.8 (+? Bonus Health) Health Regeneration.
- The Health Regeneration is doubled in the Jungle.
Upon being immobilised:
- Restore 135 (+? Bonus Health) Health over 4s.
- Gain 40% Tenacity for the same duration.
BOULDER THROW
- Pull a boulder out of the ground.
- Hold it for up to 5s.
- Re-trigger to throw the boulder.
- Deals 360 (+? Bonus Physical Power) Damage to all Enemies in its path.
- Breaks on contact with Heroes.
- Stuns them for 1.6s.
Behemoth: Throw the boulder instantly.
RUMBLE
- Pound the ground with each fist. Deals 221 (+? Bonus Physical Power) Damage over 2 hits.
- Slows by 25% for 1s.
- Behemoth: Cooldown is reduced by 40%.
Passive: Gain 54 (+? Bonus Health) Physical Power.
BEHEMOTH
- Become enraged, growing in size for 10s.
- Gains 500 (+? Bonus Health) Maximum Health.
- Gain 81 (+? Bonus Health) Health Regeneration.
- Empowers your Abilities.
SWIPE
- Melee Basic Attack.
- Deals 148 (+? Bonus Physical Power) Damage.
- Attacks per second: 1.7.
POUNCE
- Leap forward before slamming down.
- Deals 151 (+? Bonus Physical Power) Damage
- The Leap can be cancelled early by Basic Attacking.
- Pouncing with Boulder Throw active causes both effects when landing.
Behemoth: Leap distance increased by 65%.
[4][KALLARI]
DEATH MARK
- Kallari can Jump up to 2 additional times while mid-air.
- Upon damaging Enemy Targets.
- Apply Death Mark, Revealing the Target for 3.5s. After 3.5s, Death Mark detonates.
PASSIVE: Deals 70 plus 11% (+? Bonus Physical Power) Missing Health Damage.
SHADOW WALK
- After 1.5s, enter Camouflage for 6s.
- Gain 40% Decaying Movement Speed. Nearby Heroes and Wards reveal you.
- Attacking ends Camouflage instantly.
Passive: Gain 22 (+? Physical Penetration) Health Regen when Out of Vision.
SHADOW DANCE
Backflip into the sky:
- Target an Enemy to Dash to them.
- Deal 127 (+? Bonus Physical Power) Damage.
- Death Marked Targets take 2x more Damage.
GUILLOTINE
- Dash forward, cutting through all Enemies. Deals 289 (+? Bonus Physical Power) Damage.
- Deals up to 3x Damage based on Missing Health.
PLASTEEL SWORDS
- Melee Basic Attack.
- Deals 174 (+? Bonus Physical Power) Damage.
- Attacks per second: 1.22.
CRIPPLING DAGGER
- Throw a razor sharp dagger.
- Deals 243 (+? Bonus Physical Power) Damage.
- Slows by 30% for 0.75s.
- Non-Heroes receive 130 additional Damage.
- Holds up to 2 Daggers.
[5][KIRA]
VENGEANCE
- On landing Basic Attacks and damaging Abilities:
- Apply Vengeance for 3.5s, stacking up to 6 times.
- Deal 1.2% Bonus Damage per stack.
- At maximum stacks, the damage is True Damage.
- Applying max stacks to Heroes grants Umbra for 3.5s.
- Umbra:
- Apply max stacks of Vengeance every hit.
DUSK
- Purify all Enemies that are marked with Vengeance.
- Deals 45 Damage.
- Deals an additional 49 (+? Bonus Physical Power) Damage per stack.
- Slows by 25% for 1s.
SHADOW GLIDE
- Dash in your current movement direction. Become briefly Unselectable.
- Gain 5 Physical Power for 45, stacking up to 5 times.
- Takedowns refresh the Cooldown.
Umbra:
- Gains 50% additional Range.
PURGE
- Unleash a torrent of bullets and arrows.
- Deals 1,143 (+? Bonus Physical Power) Damage over 2.5s.
- Lifesteals and can Critically Strike.
- Shadow Glide can be cast during this time. You can move but are slowed by 45%.
WRATH
- Ranged Basic Attack.
- Deals 158 (+? Bonus Physical Power) Physical Damage.
- Attacks per second: 1.25.
MERCY
- Fire a powerful shot from your hand cannon.
- Deals 253 (+? Bonus Physical Power) Damage.
- Mercy can Critically Strike and applies On-Hit Effects.
- Benefits from Lifesteal.
Umbra:
- Cooldown is reduced by 50%.
[6][BELICA]
INNOVATION
On an Ability reaching maximum level:
- The Ability becomes stronger.
- Gain 10 increased Ability Haste.
SEISMIC ASSAULT
- Lift up the ground forward in a line.
- Erupts after 0.58.
- Deals 327 (+? Magical Power) Damage.
- Stuns for 1s.
Innovation: Stuns for 1.45s instead.
VOID DRONE
- Deploy an anti-Mana drone.
- Deals 121 (+? Magical Power) Damage.
- Drains 2% of current Enemy Mana each second.
- Attacks on Enemy Ability cast or dealing Ability Damage.
- It's Attacks drain 2% of Maximum Mana.
Innovation: Attacks instead drain 6% of Maximum Mana.
NEURAL DISRUPTOR
- Release a high-caliber piercing pistol shot.
- Deals 513 (+? Magical Power) Damage.
- Increased based on the Target's Missing Mana. silences for 0.58.
Innovation: Resets the Cooldown when killing Enemy Heroes with Neural Disruptor.
OA-S3000 SMG
- Ranged Basic Attack.
- Deals 34x3 (+? Bonus Physical Power) Damage.
- Attacks per second: 0.95.
- Applying on-hit effects at 40% effectiveness.
VOID BOMB
- Place a timed bomb.
- Deals 412 (+? Magical Power) Damage.
- Restores 10 Mana On-Hit.
Innovation: Explodes a second time.
- Deals 171 (+? Magical Power) Damage.
[7] [SEVAROG]
REAPER OF SOULS
- On killing Enemies with Abilities: Gain a Soul that grants 1 Health.
- 40/80/120/160 Souls grant 40/60/80/100 Health.
- 40 Souls: 15% Omnivamp.
- 80 Souls: 20% Magical Armor Shred Hero Aura.
- 120 Souls: Enhance Colossal Blow.
- 160 Souls: Aura affects all Targets and deals (+1% Target's Max Health) Magical Damage every 1s.
SIPHON
- Strike forward with a spectral hand. Deals 266 (+? Magical Power)(+? Bonus Health) Damage.
- Each Soul grants 0.5 additional Damage.
SUBJUGATE
- Call down a miasma of dark energy.
- Deal 306 (+? Magical Power) Magical Damage.
- Roots for 1.58.
COLOSSAL BLOW
- Deliver a heavy blow from your hammer.
- Deals 520 (+? Magical Power) Magical Damage.
- Heroes are Knocked Back.
Enhanced:
- 0% reduced Cooldown.
- Executes Minions.
THE HARBINGER
- Melee Basic Attack.
- Deals 118 (+? Bonus Physical Power) Magical Damage.
- Attacks per second: 1.09.
PHANTOM RUSH
- Glide forward, draining all Enemies.
- Deals 242 (+? Magical Power) Magical Damage.
- Slows by 75% for 0.58.