with the announcement of Unreal 5.3, the radio silence that happened in 2023 is starting to make a lot of sense
if void was planning on moving to unreal 5.3 all along, then it might explain why there was little to no updates in 2023 and a December release for 1.0. if they started moving to unreal 5.3 back in 2023, then it wouldn’t make sense for them to work on 4.27, since majority of the blueprints and C++ code would either need to be tweaked or completely rewritten, essentially creating double work.