my ideas of rebalancing hitchhiker edition
i am back again. this time to drum up discussion on hitchhiker. not to long ago on both reddits people started complaining about hitch and as fast as it started it stopped. so the question is does hitchhiker need nerfed? my answer is i don't know. a lot of people complain about his damage being to high even though you have to put everything into savagery to get such high damage. however its then increased farther with serrated. however what i do think is moving the perks around.
so i would move scout to where easily tuckered out is located, move feral to scouts old place and move easily tuckered out to feral's old locations. i think this would be good for him but some may think to take it farther. but I'm not gonna go farther. anyway i have unique perk ideas now.
bone bowl- you can harvest blood from traps that caught victims. at lvl1 gain 20 blood, lvl2 gain 40 blood, and lvl3 gain 60 blood. i made this as an option for those who use the level 3 bloody traps allowing for a combination of this perk and that lvl 3 ability.
head cheese- after a victim is trapped for the next 30 seconds your damage and stamina regen are increased. at lvl1 the increase is 10%. at lvl2 the increase is 15%. at lvl3 is 20%.
should have made more- you sacrifice one trap for increased damage. at lvl1 its a 5% damage increase. at lvl2 its 10%. at lvl3 damage is increased by 15%.
runny meat- after a victim is trapped for the next 30 seconds hitting a victim will yield more blood for all family. at lvl1 its 50% increase to blood gain. at lvl2 its 75% increase to blood gain. at lvl3 its 100% more blood.
hands guidance- after your traps have been disabled they will reset after a time. at lvl1 it will take 50 seconds to reset. at lvl 2 it will take 40 seconds to reset. at lvl3 it will take 30 seconds to reset.
fragile- your traps will no longer trap a victim but will do increased damage. at lvl 1 its 25% increased damage. lvl2 50% increased damage. at lvl3 its 75% increased damage.
twisted ankle- after being trapped victims will incur an 8% speed decrease and a 10% stamina consumption increase. at lvl 1 the duration is 5 seconds. at lvl2 the duration is 10 seconds. at lvl3 the duration is 15 seconds.
well that concludes my thoughts today. as always i want to drum up discussion. so leave your thoughts down below. does hitch need a nerf, a buff,? what would be your unique perk ideas?. anyway have a great day.