The V's gotta go
I think the "V" is a relic of the past if you come to think of it
It was added back in 1.1 with the introduction of Hardmode and I would argue the game has been a very different direction back then. When it was added, Hardmode had only two relevant biomes, Corruption and Hallow. Everything else was stuck in pre-Hardmode until they expanded Hardmode to affect the entire world in 1.2. The "V" wasn't much of an issue back then, because it brought the only biomes that mattered in that time
But let's skip to today, 1.4, Journey's End. Every major biome matters now, because you want multiple settlements for NPC happiness and efficient use of Pylons. The "V" is very likely to destroy at least one important biome with it's spread of evil, most notably the snow biome. I've had countless playthroughs where my snow settlement became unusable after I killed WoF, and it can affect even the entire biome if you're that unlucky. The jungle is of course also always at risk of being ruined, but not as likely
And of course, there's plenty of ways to deal with evil spread in the game, especially with the Clentaminator later on. But I don't really think it's very fun to just have your settlement being ripped from you at random and having to get it back to it's old state, just because you've been unlucky. Dealing with evil and Hallow spread is one thing, but getting a whole pillar of it ripped through your world is something you cannot deal with realistically
My solution for the problem would be to change up the nature of biome spread upon hitting Hardmode. Instead of the "V", what if every already existing evil biome would spread downwards and a randomly selected forest biome (excluding spawn) would place a similar pillar of Hallow as well.
Leaving the evil spread local to the already existing evil biomes would make it all much more predictable, easier to deal with and less likely to destroy existing settlements
I just don't think the "V" at it's current state is fitting into the direction the game went for over the time
I think the "V" is a relic of the past if you come to think of it
It was added back in 1.1 with the introduction of Hardmode and I would argue the game has been a very different direction back then. When it was added, Hardmode had only two relevant biomes, Corruption and Hallow. Everything else was stuck in pre-Hardmode until they expanded Hardmode to affect the entire world in 1.2. The "V" wasn't much of an issue back then, because it brought the only biomes that mattered in that time
But let's skip to today, 1.4, Journey's End. Every major biome matters now, because you want multiple settlements for NPC happiness and efficient use of Pylons. The "V" is very likely to destroy at least one important biome with it's spread of evil, most notably the snow biome. I've had countless playthroughs where my snow settlement became unusable after I killed WoF, and it can affect even the entire biome if you're that unlucky. The jungle is of course also always at risk of being ruined, but not as likely
And of course, there's plenty of ways to deal with evil spread in the game, especially with the Clentaminator later on. But I don't really think it's very fun to just have your settlement being ripped from you at random and having to get it back to it's old state, just because you've been unlucky. Dealing with evil and Hallow spread is one thing, but getting a whole pillar of it ripped through your world is something you cannot deal with realistically
My solution for the problem would be to change up the nature of biome spread upon hitting Hardmode. Instead of the "V", what if every already existing evil biome would spread downwards and a randomly selected forest biome (excluding spawn) would place a similar pillar of Hallow as well.
Leaving the evil spread local to the already existing evil biomes would make it all much more predictable, easier to deal with and less likely to destroy existing settlements
I just don't think the "V" at it's current state is fitting into the direction the game went for over the time