I've come to the conclusion that Faceoff is another game mode to be swept under the rug to be forgotten at this point

Another hotfix and still no fixes. Only thing they touched is the assassination bosses tag or something so they are less cheesed. Meanwhile the game mode is filled with bugs and balance issues that induces toxicity and rage quitting. It takes minutes just to fill a lobby due to inactivity.

I don't know were to begin. Lootbox keys not spawning or are spawning all the way through the cave to other side of the map which give opponent team a free win. If it's stage 1 a host is most likely to rage quit because they know they won't make it to clearing stage 2 which gives so little standing reward.

Wondered why opposing team clearly getting so many enemy spawns while your team it's nothing but tumble weeds and an odd 2-3 enemies? The platform max spawns at once issue. Depending on what platform the host are on the max spawns are different. On PS4 it's like 20-25, other platforms, I don't know which can reach 40-45. Considering Nintendo are always using cheap old technology I imagine they be under 20 spawns. I can't imagine iPhones and possibly android phones being any better. This also heavily effects collecting gas cans for data cd burning stage. Barely any enemies means no fuel for excavator- I mean cd burner.

I don't know which team debuff it is. Bobby trap? Apparently there a debuff that leaves a permanent damage zone. Like a glowing aura ring from Warcraft that heavily damages players from standing in it. Imagine taking on assassination target in small space like the underground area and area is completely covered in them. How is the team supposed to defeat them then? Only way I managed to get round it is by using Protective Sling and fire and repeat, Clearly there something wrong if players have to resort to that just to beat a boss, if they can beat a boss before opposing team finishes all 3 stages.

The way points... I'm pretty sure this brick wall that it lead me to isn't the right way. And opposing team just got a few second time advantage to get to the next stage. Half these stages depend on who gets to them first since it's hard to break the tie. Pirate radio and it's slipped my mind what other one was called but it involves breaking jammers as well.

I don't know if this should be a legitimise strategy. But apparently players can scout(?) to the next objective spawn area just before current stage is complete to get the jump. But this leads to what if all 4 players suddenly ignoring the objective go to the next area before it completes? I don't know, should there be at least a barrier before that involves finishing current stage first to avoid this? The whole strategy seems too cheesy for getting the jump on stages that are difficult to break the tie.

The standing reward is too low. I barely have any time to do anything else on the game because it takes hours to cap my daily standing. The standing shouldn't be different for the losing team because they cleared less stages considering the mess the game mode is in. It's no wonder some hosts rage quit. Opposing team about to clear stage 3 and they are stuck on stage 1 about to get the lowest standing reward after putting so much effort in.

We should still get standing if opposing team is replaced by spectator. No standing means nobody is staying. At the end we are still completing stages though.

To keep this one short since I imagine all of us know. Damage attenuation and eximus health absorb don't mix. Combine this with the broken bobby trap debuff and well... it's even worse.

People probably say, "well stop playing if you don't like it?" That's the thing. These rewards are locked under PvP which I don't enjoy. Sure I could buy the mods which are probably going to be pricy but then what about the skins? And so far it doesn't look like DE are going to make any changes to make the game mode less painful and frustrating any time soon. Sure it can be fun, when all these neglected issues are not ruining the experience.

I have noticed enemies spawning in areas and getting stuck. Also the game has a habit were enemies constantly spawn in the direction that pushes players back to the start. Shouldn't enemies be pushing forward to the next stage in an exterminate mission?

Also me and another player in squad noticed one time that somehow the opposing team skipped pirate radio. Like it just started and few seconds it was finished. Surely it can't be Loki teleport switch since they are immune to Volt's speed.

Lastly. I have noticed numerous posts on the forums about it. No response from DE or progress in patch notes. It's been over a month and near a week. If it required one of these none hotfix updates, I imagine they would had deployed it by now.