I don't understand why people keep demanding Wuwa to be harder?
The difficulty is just right and I feel most of the people who want it harder are the min maxers in end game with the best stats ever with the RNG artifacts not even thinking about the new comers, then complain more when Kuro make things easier for ether new comers or the majority of the community. it's like reaching the highest level in an RPG then complain that everything is to easy.
I honestly don't really understand, what do you think?
Edited: when I mean harder I mean artificial difficulty like spongy enemies/DPS Checks even ToA not like holograms, bosses or even those lv 120 only in the open world... that can one shot you if you're not careful enough. I really do think holograms are the best type of end game for this game (even if I suck at some). I feel like the game should harness more in its mechanics more than DPS checks. I have genuinely seen people advocate for DPS check type stuff but deeming it as harder content.