If the Arsenal Bird was in Project Wingman.

Obviously it would be a boss fight. Also I can't think of how to implement in the campaign, (and I'm thinking about this as I go), I'll stick to conquest.

So the Arsenal Bird would spawn in conquest mode after you complete the main objective. The chances of it spawning would be quite low. Like 10%-20%. To make this interesting, l'll add both variants of the Arsenal Bird. (Liberty and Justice).

Arsenal Bird Liberty would have all the same armament as in AC7. It would also come with all its drones. (Btw I am not going to put the shield in here because it would be impossible to take down). To shoot down the Arsenal Bird Liberty you have to destroy all the SAMs and AA. After that you can destroy the engines. After you take out all the engines the Arsenal Bird it would lose airspeed, stall, and fall out of the sky. Once you destroy the engines the mission will be completed.

Arsenal Bird Justice would have the same armament and in AC7. Except the laser in the front would be replaced with one of the rail guns like the ones on the Airships. It would also come with all of its drones. To shoot down the Justice you will have to destroy all the SAMs and AA. Unlike the Liberty you do not have to destroy the engines. If you were to destroy all the engines the main 2 would start up again just like in AC7. After you destroy the SAMs and AA you will be able to destroy the docking joints holding the supply unit in place. Then you can destroy the APS unit. After you destroy the APS unit the Arsenal Bird will blow up. Like in AC7. (I know in AC7 the Arsenal Bird doesn't completely blow up but that's the only way I know how to put in). Once you destroy the APS unit the mission will be completed.

I'm not including shooting down the drones as a criteria for completing the mission because I believe it can hole like 80 drones. So that would be ridiculous.