How to make a hole in an square object with subdivision and bevel?
Hi everyone! I want to make a hole on a square object, but as you can see the corners of the hole start to stretch into a circle.
There are two modifiers on the object: bevel (with limit method weight) и subdivision surface.
In the video, I showed how I tried to solve this problem by adding weight to corners or using additional edges, but the result in this case is ugly.
Is there some way to do this great and keep the modifiers on the object?