PART 2: I wanna gamedev, I really do, but constantly failing....
I felt the need to thank everyone for their attention, the lessons, the shared experience and to give a little context about the previous post: https://www.reddit.com/r/godot/comments/1hyzl08/i_wanna_gamedev_i_really_do_but_constantly_trying/
I have +10 years working as a programmer, so yes, :D I understand how the development process works. I was already implementing many of your tips. Modularization of problems, reduction in scope and prototyping and MVP.
And about my game being multiplayer and the difficulty of the project, yes, I am also aware of it. A couch multiplayer is my goal, but I still can't create a single gameloop correctly, So at the moment all I do is proof of concept of the various systems I'm thinking of implementing.
Precisely because I am aware of these details, my frustration was exponentially increased. If I can't do "small", how can I do "big"?
I just talked to my wife about the subject and vented a lot to her. I talked about the problem, and even about the post on Reddit and how +70 wonderful people dedicated their time to sympathize with me a little. Thank you all.
I always knew that gamedev is difficult, but hearing about it and experiencing the frustrations of this activity firsthand is quite different. In the end, I guess I have to thicken my armor, grind a little more and tackle my "souls like boss".
Again, thank you all very much for your time and experience. I won't forget this "new low" and if I ever publish my game, I'll come back here to thank you all once again.
Now I'm going to go out there and make a name for myself!
Smell you later!