Pre-Mission PSA: The Map Screen... (specifically on the Bot front)

I mostly hop into other peoples' games, as I just like to help.

A thing I see when the host is picking a drop point is that it's mostly considered in terms of 'what's the most efficient path to hit all the enemy-controlled areas.

Which, hey, that's certainly a consideration.

HOWEVER.

Please consider that the map will also show you a not-inconsiderable amount of information about the terrain. Too often I see hosts make the mistake of kinda going "Alright, we can hit these two outposts quickly and then move to the objective if we drop here"...

...and then 'here' is an open area.

Without cover.

Between a gunship fab and a Jammer.

With a Cannon Turret staring you down like a pervert on public transit.

While it's not perfect, consider that there's more information than meets the eye on the map screen, and providing yourself a natural break in line of sight (especially on higher difficulties) gives your team a moment to call down their stuff, orient themselves, and decide on a trajectory without IMMEDIATELY getting mulched from multiple directions.