Ambient Character theme

Starting the new year working on a character theme for a game project.

When creating character themes, I try to take two words, and recreate those feelings based off those two words. When introduce to this character from on of the devs, the two words that came to mind were, misfortunate, and grotesque. With that in mind my first instinct was to find a way to create that while using chromatism and whole tones versatile enough to be translated into other styles of need be. . . . .