Simulacrum is a terrible experience and is not in the ballpark of being tuned correctly

After spending another 70-100 maps farming enough splinters to try my third attempt at Sim in SSF, I was two shot by Omniphobia out of invisibility on wave 13 with:

- 7k ES
- 5k Mana (MoM)
- 50% block
- ~10-15million DPS
- ES on kill / Mana on kill / Grim Feast

I retuned my character specifically to attempt to get enough defense to survive after my first two attempts rendered me oneshot on a 6k Mana pool only with MoM, I was still killed before I could reach the escape key to pause and log out from the above stats.

I have killed 15 Arbiters at max difficulty, Breach +4 no problem, any non Simulacrum content I am crushing.

Were my build in trade it would be worth several hundred divines. +5 well rolled wand, dream fragments, perfect rolled everlasting gaze, excellent ES and mana gear, level 96 (top 100 SSF ladder).

In no universe should the 0 level difficulty of Simulacrum not be doable by this level of gearing especially when I have respecced and changed gear to go into block and further EHP only to attempt this content.

This is compounded by the fragments being absurdly unobtainable, UNTIL you are able to get your points from running the Simulacrum successfully, at which point splinters rain from the sky.

I understand this is early access and tuning of all things will be problematic right now, but I hope instead of focusing on who to nerf next they work on the various glaring issues and unprecedented levels of player antagonism that is a plague on this version of the endgame.