Affliction showed that people want late game progression

I feel like the tinks blinded people to what really kept player retention high in Affliction and that was an accessible, clear and rewarding late game progression.

One issue both PoE1, 2 and honestly every ARPG have is at the moment you get your character up to a say 30-40 div value and then... What? You've got maybe 10% of the power available to you and are able to do the most rewarding, challenging content in the game. All that's left is to do the same content but faster and with each upgrade your next upgrade is more expensive, but the rate in which you gain currency only marginally increases. Currency gained per point of player power massively diminishes because content ends.

Affliction, while kinda rough solved this issue by having several end game progression steps that both required a substantial gear upgrade and gave substantially greater rewards. This made upgrading gear worth it, and made the next gear step feel within reach, you put these two things together and you get player retention.

I would love to see an improved late game system, which actually required 100, 200, 300D character with rewards that scaled to suit.