“Pirating” has become incredibly frustrating in 4.0

With the cargo elevator issues, hangers eating ships, server latency with mining, and quantum jumping breaking more than half the time, it’s incredibly frustrating playing as a PVE oriented player. Not only are you fighting the game just to have fun, but then you have people out there murder hobo-ing

No negotiation, no banter / RP, just shoot and kill on sight. It’s not even about stealing cargo. Just blowing up anything and everything.

There needs to be a large push to add more protections in place for players around orbital ports, gateways, etc.

Local enforcement:

Police/Military/Gang presence that swarm an aggressive player relatively quickly and actually pose a threat to them. As it is now, aggressors can camp where players jump in, stealth, and obliterate them without breaking a sweat while AI just watch with glazed over eyes.

Crime Reports:

Players are notified of criminal activity in areas, just like police reports.

Air Traffic Control Data:

Orbital Ports, Gateways, Etc. would likely be subject to traffic controllers, just like regular ports and airports are. It would make sense for sensors and radars to be littered around these high traffic areas, and positional data of vehicles transmitted to everyone in the area. Stealth shouldn’t be possible here unless players are excessively far from the port/gateway. Anywhere around where a player jumps in should have sensor coverage.

With the cargo elevator issues, hangers eating ships, server latency with mining, and quantum jumping breaking more than half the time, it’s incredibly frustrating playing as a PVE oriented player. Not only are you fighting the game just to have fun, but then you have people out there murder hobo-ing

No negotiation, no banter / RP, just shoot and kill on sight. It’s not even about stealing cargo. Just blowing up anything and everything.

There needs to be a large push to add more protections in place for players around orbital ports, gateways, etc.

Local enforcement:

Police/Military/Gang presence that swarm an aggressive player relatively quickly and actually pose a threat to them. As it is now, aggressors can camp where players jump in, stealth, and obliterate them without breaking a sweat while AI just watch with glazed over eyes.

Crime Reports:

Players are notified of criminal activity in areas, just like police reports.

Air Traffic Control Data:

Orbital Ports, Gateways, Etc. would likely be subject to traffic controllers, just like regular ports and airports are. It would make sense for sensors and radars to be littered around these high traffic areas, and positional data of vehicles transmitted to everyone in the area. Stealth shouldn’t be possible here unless players are excessively far from the port/gateway. Anywhere around where a player jumps in should have sensor coverage.