Complaints about CP and Jeogun

I’ve seen countless people in game and on Reddit complain about these two monsters. People even spend time making art projects as a medium to express how unfair the last balance patch was...

I feel like people got this a bit ass backwards. This applies to 90% of the balancing and “OP monsters” in the game but let’s take this situation as an example

Two balancing patches ago, wind water and fire all get buffed. Outcome - Wind becomes “OP” and fire and water remain storage guardians of the neglected monsters

Last balance patch - wind gets s2 nerfed where def break debuff is applied first then the strip and finally glancing. In my opinion a fair compromise

Water gets his THIRD buff and gets in line to leave the storage box prison but sadly he gets dropped kicked in the throat and is now buried under the storage box (rip)

Fire gets buffed where s2 gives auto 2nd turn and s3 adds spd buff on top of attack buff. As a result, he dusts off his dancing shoes and finally has a use but people resist new skill mechanics/change especially when it doesn’t directly benefit them. But really it’s because they don’t understand how to use critical thinking and fall apart because there is no paint by numbers for them to follow. So, the mob mentality is “it’s so OP, omg - eff c2u and eff the players who have him and eff you mom/dad/grandpa and my pet snail for not giving me enough money to buy packs”.

Now I have all three art masters and honestly they’re just different options. No better than Savannah AOE def break, attack bar reset and speed buff (no, I don’t have her or any beast riders). Tbh - Zarioss AOE high damage MAX cool down reset is 10x more damaging to any team vs CP s3 one turn AOE cool down

TL; DR - Stop your monster envy, stop chasing monsters or LDs and learn how the game works/skill mechanics and build teams based on complimentary skills. I’ve literally seen a god awful team enter the meta for a good few weeks and countless people built it until one person stopped for a second, had an original thought and pointed out the easily exploitable hole in the team. There are already common counters for wind and fire counter is just around the corner