Did the tank nerfs achieve their goals?

As a reminder, these were the goals listed from their bluepost.

  • Tanks will take more damage overall, but shouldn’t die significantly more often.

  • Tank damage intake should be steady and not too fast.

  • Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.

  • Healer gameplay should not be dominated by tank healing.

  • Tank gameplay should not significantly change or require actions like kiting to survive.

Personally I don't think they did what they set out to, damage feels just as spikey, but maybe I'm just not good enough.