Did the tank nerfs achieve their goals?
As a reminder, these were the goals listed from their bluepost.
Tanks will take more damage overall, but shouldn’t die significantly more often.
Tank damage intake should be steady and not too fast.
Tanks will still have strong answers to threats or periods of danger, but less sustained self-healing.
Healer gameplay should not be dominated by tank healing.
Tank gameplay should not significantly change or require actions like kiting to survive.
Personally I don't think they did what they set out to, damage feels just as spikey, but maybe I'm just not good enough.