New stance system in the work leading to powerful attacks!
Optimised the game to run at 60fps! A few more fixes and a demo should be ready!
ENENRA will save CAGs
ENENRA: DΔEMON CORE - Update Clip
Reworked the entire projectile system so blades can embed and ricochet!
Added juggling to my Hack and slash game!
CharacterActionGames is growing fast this month
Update on my hack and slash game: ENENRA: DΔEMON CORE
Seamless cutscene into gameplay!
When accelerating towards walls, you now bounce off with dodging properties, allowing for cinematic moments in ENENRA : DΔEMON CORE!
Aerial dodge and counters have had some love!
A heavy enemy that's not so 'heavy'
Fellow Devs? Do you feel great satisfaction from refactoring your code to squeze that extra FPS out of your game too?
What video editing software (free) do you use for marketing and trailers and all that crap?
Cinematic finishers in ENENRA!
What stops you from enjoying game development? What is your least favorite part?
I made camera animations which do not use the level specific sequencer!
Try the ENENRA Demo right now during Steam Next fest!
Stance switching can lead to some fun, cool looking combos!
ENENRA Story teaser!
Made the jump to UE5 with my project: ENENRA
Aerial attack cancel!