UW wars is a joke. 5 Points to gold, now almost back to silver. As soon as I was about to get my last Uranium all the toxic dirty builds came out to play in clans, the same fire dog and destructor trash every damn game and random team composition just goes to trash.
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Do the amount of power nodes affect efficiency? Averter says "UP TO" 30%. So does a part attached to 2 nodes have better DMG resistance than if it was 1 node?
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A little misleading since it doesn't stop drones deployed after activation, even within the 4-second period. Makes it not nearly as helpful as it should be against any competent drone player
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"By Design" weapon energy is 1st to deactivate when the generator goes kaput even though the cab has enough energy to sustain the weapon alone. This is infuriatingly terrible. Weapons should absolutely be prioritized to use the remaining energy. The image is not inherently linked to this issue.
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Been trying to get Hertz to work with the Morta. Just to clarify, the 1st energy damage you deal doesn't have the damage increase perk? Seems like it's just about possible to get a shot off before the perk runs dry, but haven't noticed any increase in ability to strip weapons and destroy modules?
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It FKN infuriates me you can't walk over enemy cars!!! The legs just cease to do anything once a dog or brick gets under you, and logically, there's no reason I shouldn't just be able to trample over it to avoid them. Once they're under, the legs physically STOP working.
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Fatmans feel rather underwhelming... Reload with Cyclops and omni is super nice, but even with all 40 shots connecting during a match, the post match results are always rubbish. It seems really difficult making top score unlike my trigger, Lucifer and aurora builds of similar PS.
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