Been playing FPV sims on steam and they are great but thought it would be more fun to play a real game, couldn't find one anywhere, so I made it
Steam page is up for my Drone with a gun game, any ideas for cool weapons I can add?
Added guns to my FPV drone sim, how do I make it feel faster?
We’re making an FPV drone game, what are the main controllers and options we need to support?
Inspired by classics like Descent and G-Police, this is Nexus FPV!
Compilation of a new Ukrainian shotgun drone shooting down other drones
We’re making progress on our new sim Nexus FPV, what would you like to see added?
We’re making a the first FPV drone sim with weapons, enemies and missions. You can play with mouse or any controller you like
Would you take the time to learn a new kind of controller if it’s a ton of fun when you master it? This is Nexus FPV
Did Steam stop updating wishlists for anyone else?
FPV room scanning—how’s the technique, folks?
My game, Janosik 2, is finally coming out on December 9 after 3 years of solo dev work! Check out the trailer. And don't be scared by my voice—it's all self-recorded! 😄
Been working on a new kind of movement shooter, drone with a railgun!
I guess I'm not the only one who wants to play this! Wishlist 'Nexus FPV' now and we'll be able to add more people to the project and do a beta here first!
This is how much it took to get to TOP 1000 wishlisted
Show me the money.💰 What do you think?🤔
Sometimes you just gotta make something because you can, been playing loads of FPV sims and I wanted to play a game instead, dumb prototype but a ton of fun!
Been playing loads of FPV sims and had the idea to make a roguelike shooter, takes an hour learning to fly the thing in a straight line, but when you do, so much dumb fun blasting things
A mini trailer for our upcoming tactical roguelite Last Helion! Available to wishlists now, demo coming soon!
A mini-trailer for our upcoming open world roguelite, Last Helion. Hunt down bounties across the galaxy, get paid, upgrade your base and weapons, take down bosses!
Made a mini-trailer for our roguelike extraction shooter. I want to add some more sci-fi film references to the game, any good ideas for maps/factions?
I've published the demo of my future game on Steam - hoping it's good enough and people like it.
I'm making a game inspired by Haydes and Helldivers, can this count as an ARPG or only a roguelite?
What do you think about the fight and sound design of the first boss in my game?
I almost got away with it! Letting other enemies fight it out seemed like a good plan, until is wasn't.