updated my boss death animation
A community for solo developers to share, learn, and support each other. Solo devs manage their entire project alone—no teams, just individual effort. Using assets, outsourcing, or working with publishers is fine, but the core development should be solo. Anyone can participate, but posts promoting non-solo projects may be removed. The goal is to keep this space focused on true solo development, so members can compare experiences fairly and get relevant advice.
too over the top with the boss death animation?
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
updated my boss death animation, thoughts?
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
updated my boss death animation, thoughts?
This sub is envisioned as being a place to discuss and discover Zelda-likes, both upcoming, and already released.
doing some final tweaks to this miniboss, thoughts?
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
finishing up a miniboss, thoughts?
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
miniboss finished!
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
Working on the main villain, thoughts?
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
Made a start on the main villain, thoughts?
A community for solo developers to share, learn, and support each other. Solo devs manage their entire project alone—no teams, just individual effort. Using assets, outsourcing, or working with publishers is fine, but the core development should be solo. Anyone can participate, but posts promoting non-solo projects may be removed. The goal is to keep this space focused on true solo development, so members can compare experiences fairly and get relevant advice.
Started work on making the big bad villain, what do you think?
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
floating puzzle pieces
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
floating puzzle pieces
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
floating puzzle pieces
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
perfect parry the missiles!
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
perfect parrying missiles!
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
miniboss idea
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
Fast travelling
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
Fast travel animation
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
Fast travel animation
This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment. If you're an indie gamer, this place welcomes you too! After all, every gamer is a potential indie developer!
added a color "preview" when collecting a new palette
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
added a "wave" system to combat encounters, much better!
A community for solo developers to share, learn, and support each other. Solo devs manage their entire project alone—no teams, just individual effort. Using assets, outsourcing, or working with publishers is fine, but the core development should be solo. Anyone can participate, but posts promoting non-solo projects may be removed. The goal is to keep this space focused on true solo development, so members can compare experiences fairly and get relevant advice.
finally added a much needed enemy "wave" spawning system!
Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
inverted my models and flipped sprites for ice reflection!
We welcome all kinds of posts about pixel art here, whether you're a first timer looking for guidance or a seasoned pro wanting to share with a new audience. We have just a few rules about posting, so just check those out and then show us what you got!
inverted 3d models and sprites for some ice floors!
Anything related to indie games
procedural meteor/asteroids?
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